For specific enchantment removal a lingering curse build works good. Nothing is required apart from lingering curse, and some energy management. After that, you have the curses, inspiration and fast casting line to work with. Since the only other thing in fast casting is elite and you already have one thats a waste. Rend enchantments could be taken in case of energy denial, and then after that, drain/inspired enchantment can be taken for supplement/energy recovery, and then power drain as another staple energy management skill. Since lCurse also reduces healing, you might as well get some further debuffing such as weaken armour, rigor mortis, or similar:
Mesmer/Necromancer:
Curses: 12
Inspiration: 9+3
Fast Casting: 9+1+1
Lingering Curse {e}
Drain Enchantment
Inspired Enchantment
Power Drain
Resurrection Signet
Rigor Mortis
Rend Enchantments
Parasitic Bond
If thats too much, get a me/mo martyr dom/inspir/fast casting and pick up shatter enchantment, which is great, and then drain, maybe inspired, and energy burn, or surge if you dont need martyr on them. Just a basic utility character, hex removal is also useful to put them on.
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